Lightricks/LTX-2.5 – Video, Audio and World Simulation

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Lightricks/LTX-2.5 · Hugging Face

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LTX-2.5 — Video, Audio & World Simulation

Full control and customization — self-host on your infrastructure.

Homepage<br>Docs<br>GitHub<br>Research<br>API Playground<br>Discord

LTX License

LTX-2.5 — Video, Audio & World Simulation

Full control and customization — self-host on your infrastructure.

Homepage<br>Docs<br>GitHub<br>Research<br>API Playground<br>Discord

LTX License

Under $10M annual revenue

Commercial and production use at no cost under the LTX-2.x Community License. Transfer of fine-tunes may require a paid license, in accordance with the LTX-2.x Community License.

Read the Documentation

Over $10M annual revenue

Paid Commercial Use Agreement for LTX-2.x with full weights, engineering support, LoRAs, and flexible deployment options. To learn about all licensing options, talk to an expert.

Talk to a Commercial Licensing Expert

Under $10M annual revenue

Commercial and production use at no cost under the LTX-2.x Community License. Transfer of fine-tunes may require a paid license, in accordance with the LTX-2.x Community License.

Read the Documentation

Over $10M annual revenue

Paid Commercial Use Agreement for LTX-2.x with full weights, engineering support, LoRAs, and flexible deployment options. To learn about all licensing options, talk to an expert.

Talk to a Commercial Licensing Expert

LTX-2.5 is an open world model with open weights, built for local execution and fine-tuning. Its established use is generating synchronized, high-fidelity video and audio from text, image, and video inputs; applicability to emerging domains such as robotics and physical AI is developing.

Full control and customization — self-host on your own infrastructure. No per-generation billing, no per-seat lock-in, no forced API dependency. Revenue is measured across the whole entity, including subsidiaries and affiliates under common control. The full, binding terms live in LICENSE.

What's new in LTX-2.5

Native multishot generation — generate connected scenes in a single pass: multiple shots that hold character identity, environment, lighting, voice, and visual style across cuts (previous versions produced a single continuous shot).

Diffusion fidelity rendering — Instead of locking every scene to one compression rate, our model dynamically allocates compute by scene complexity and budget, rendering flawless detail where it matters, efficient everywhere else.

New diffusion video decoder — replaces the VAE reconstruction stage; sharper faces, textures, and on-screen text, better motion, and fewer artifacts in demanding...

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