Shadows: Sample app that demonstrates techniques for realtime shadow mapping

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GitHub - TheRealMJP/Shadows: A sample app that demonstrates several techniques for rendering real-time shadow maps · GitHub

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Shadows

This is a D3D11 sample app that demonstrates several techniques for rendering real-time shadow maps. The following techniques are implemented:

Cascaded Shadow Maps

Stabilized Cascaded Shadow Maps

Automatic Cascade Fitting based on depth buffer analysis, as in Sample Distribution Shadow Maps.

Various forms of Percentage Closer Filtering

Variance Shadow Maps

Exponential Variance Shadow Maps (EVSM)

Moment Shadow Maps

This code sample was done as part of 2 articles for my blog, which you can find here:

https://therealmjp.github.io/posts/shadow-maps/

https://therealmjp.github.io/posts/shadow-sample-update/

Build Instructions

The repository contains a Visual Studio 2015 project and solution file that's ready to build and run on Windows 7, 8, or 10. All external dependencies are included in the repository.

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