DX12.0 and Vulkan 1.0 were designed for ~15 year old GPUs

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Sebastian Aaltonen on X: "30 years ago 3dFX Voodoo was launched. DX12.0 + Vulkan 1.0 were designed for ~15 year old GPUs. That's 50% of the PC 3d gaming timeline! Can we call them "modern" anymore?

But people are still using their 10-year old Pascal (GTX 1080) cards today. Nobody can afford to upgrade." / X<br>Post

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Sebastian Aaltonen on X: "30 years ago 3dFX Voodoo was launched. DX12.0 + Vulkan 1.0 were designed for ~15 year old GPUs. That's 50% of the PC 3d gaming timeline! Can we call them "modern" anymore?

But people are still using their 10-year old Pascal (GTX 1080) cards today. Nobody can afford to upgrade."

Sebastian Aaltonen

@SebAaltonen

30 years ago 3dFX Voodoo was launched. DX12.0 + Vulkan 1.0 were designed for ~15 year old GPUs. That's 50% of the PC 3d gaming timeline! Can we call them "modern" anymore?

But people are still using their 10-year old Pascal (GTX 1080) cards today. Nobody can afford to upgrade.

span:not(:empty)~span:not(:empty)]:before:content-['·'] [&>span:not(:empty)~span:not(:empty)]:before:px-1 [&>span:not(:empty)~span:not(:empty)]:before:shrink-0 min-w-0 overflow-hidden">Sebastian Aaltonen

@SebAaltonen

Dec 15, 2024

Replying to @SebAaltonen and @matiasgoldbergVulkan 2.0 and DX13 should not support Pascal. It has so many features missing from the modern feature set. Pascal is 8 years old today. If these APIs ship 2 years from now, Pascal would be 10 years old. That's ancient in terms of GPU time scale.

span:not(:empty)~span:not(:empty)]:before:content-['·'] [&>span:not(:empty)~span:not(:empty)]:before:px-1 [&>span:not(:empty)~span:not(:empty)]:before:shrink-0">11:52 AM · Aug 13, 202618.9KViews

18<br>11<br>261<br>39

span:not(:empty)~span:not(:empty)]:before:content-['·'] [&>span:not(:empty)~span:not(:empty)]:before:px-1 [&>span:not(:empty)~span:not(:empty)]:before:shrink-0 min-w-0 overflow-hidden">Ashley Kot<br>@AshleyAlShakot

Aug 13

Reminds me of some codebase I had the displeasure to explore where more than half of the GPU related code was there to support old nvidia GPU lacking unified memory support

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span:not(:empty)~span:not(:empty)]:before:content-['·'] [&>span:not(:empty)~span:not(:empty)]:before:px-1 [&>span:not(:empty)~span:not(:empty)]:before:shrink-0 min-w-0 overflow-hidden">kinjal kishor

@kinjalkishor

Aug 13

People who could buy that very costly 1080 card at the time can definitely afford to upgrade to 3060ti to 5060ti cards.

738

span:not(:empty)~span:not(:empty)]:before:content-['·'] [&>span:not(:empty)~span:not(:empty)]:before:px-1 [&>span:not(:empty)~span:not(:empty)]:before:shrink-0 min-w-0 overflow-hidden">TheRedPixel

@theredpix

Aug 14

Time dilation. SM6 GTX 1xxx series is 10 year old, yet still usable, even still 6gb+ models support raytracing dxr through driver.

From 2016 perspective using a gpu from 2006, the dx9 sm3 G7x series would be unimaginable.

Very old gpus still being in use by the populous is Show more

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Sebastian Aaltonen@SebAaltonenFollow<br>Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.

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