C64 Lemmings Reloaded

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Lemmings Reloaded - Release August 15th, 8pm CET

Unofficial non-commercial fan project – completely free.<br>Original concept by DMA Design (1991)<br>Original C64 version by E&E Software (1994)<br>Based on Lemmings &copy; Psygnosis /<br>Sony Interactive Entertainment – All rights reserved.

A full C64 tribute to the Lemmings legacy released in 2026<br>123 levels (3 more than the original Amiga version), mixing classic stages, ports from other systems, and brand-new exclusive levels.<br>30 SID tracks (over an hour of music) unlock as you progress, playable in the built-in Jukebox.<br>New optional star-rating system (Bronze / Silver / Gold) turns even the “Fun” levels into a fresh challenge. Every achievement is saved on the cartridge.<br>Level Select lets you freely replay any reached stage, view your star ratings, and enter classic access codes when needed.

Technical notes

Cartridge-only (EasyFlash & GMod2 formats)<br>C64 PAL only (NTSC not supported)<br>Works on real C64 + EasyFlash/GMod2, Commodore 64 Ultimate / U64 family, and VICE<br>Mouse strongly recommended (1351 or USB via MouSTer / Ultimate)

Full technical requirements, controls, and tips are in the included manual.

We hope you enjoy Lemmings Reloaded as much as we enjoyed creating it!

Lunatic Lab Team

Jorg (Code) · Hend (Graphics & Level Design) · Nordischsound (Music) · Courage (Principal Tester)

More information<br>Updated 5 hours agoPublished 11 days agoStatusReleasedRelease date 23 hours agoRatingRated 5.0 out of 5 stars

(8 total ratings)<br>AuthorLunaticLabGenrePuzzleAverage sessionA few minutesLanguagesEnglishInputsMouse, JoystickContentNo generative AI was used

Download<br>Downloadlemmings-reloaded.zip 114 MB

Development log<br>New version with 2 fixes 5 hours ago

Lemmings Reloaded - Finally, it's released! 23 hours ago

Comments<br>Log in with itch.io to leave a comment.

HuginMunin1 minute ago<br>How in the name of the holy banana, to master level 8, not losing a single lemming? I tried to lay bricks for stairs, but i cant click fast nough, to catch all lemmings... How to achieve a golden star here?

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VIPER's Retrogame videos2 hours ago<br>Fantastic work! Here's my longplay of the fun levels, and check out level 28. It seemed a bit too easy to me ;)

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stacbats4 hours ago(+1)<br>Thanks so much guys... Do you guys have a Ko‑fi or something? A free game this good… I need to at least buy you a drink.

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Rusty Breadbin4 hours ago(+1)

Been playing it for a few hours, completed the fun levels (then there's a new updated version meaning I have to start all over again, grumble). This is a master class of programming the C64. It all looks amazing, and while Nordischsound's music may not be very Lemming-like, it's still a great accompaniment to the game (although on later levels I'm sure it'll still get on my nerves after I hear the same tune dozens of times over while trying to solve a level.... that's not his fault though - and I was like "WTF!" when I heard Gangsta's Paradise accompany one of the levels). The addition of mouse control is great and I like the speedups on devices/machines that support it (tried it with my Turbo Chameleon cartridge, works great even if that doesn't support cart image saving). Pity there's no more then 30 lemmings on any level, but I can see the sprite flickering limitation is pushed to its limits already (plus chugging a stock C64 with that many), so I guess I can't ask for more. A great conversion all round.

A few things I noticed while playing:

1. Is there an option to start at the first level of Tricky/Taxing/Mayhem? This option exists in every conversion of Lemmings ever made (including the official C64 conversion), it should be here too. I know I'm gonna get stuck in later levels of the higher difficulty settings (and unless someone puts up a walkthrough on youtube or at the very least a full level password set I probably will never finish it), so the option to at least see a few levels of each difficulty setting would be nice. And since it has always existed in every conversion ever made it should be mandatory here too.

2. I noticed on some levels, when I set a Lemming to mine partway through a platform/ground (but not all the way), then make them a builder to stop the mining, they would still fall through the bottom when they turned around, and other lemmings would also fall through if they walked along the mined path. I found this most prevalent in Fun level 10, where when I was trying to complete the level as I do on all other versions, by having a lemming float down to the surface while all the others are trapped in a hole by a digger, when I made the lemming that floated down into a miner, then turn him into a builder to turn him around, he always falls through the ground, as do any other lemmings that walk over to the right...

lemmings levels level hours reloaded lemming

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