Show HN: AnyCreature. making 3D creature by agent. harness by 3D assets pipeline

Ariescar1 pts0 comments

I’m a Technical Artist. I built anyCreature, an open-source, mesh-based generative harness designed to programmatically quantify and enforce 3D aesthetics through three automated pipeline checks: 1. QC Thresholds: Automated pass/fail checks for standard game-engine specs (poly count, vertex budget, rigging, and animation tracks). 2. Quantified Aesthetics: Spatial vertex analysis to objectively measure mass distribution and form tension, ensuring biologically logical anatomy. 3. Silhouette Readability: Automated high-contrast B W renders and 24px thumbnail tests to guarantee visual clarity and instant readability in-game.I would love to see what you create with this tool. Feedback is welcome as I continue to optimize this harness.Ariescar | Gobkit

harness automated anycreature pipeline aesthetics checks

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