Konrad Reczko on X: "Depth-aware light injection in TypeGPU
I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D<br>Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the" / X<br>Post
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Konrad Reczko on X: "Depth-aware light injection in TypeGPU
I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D<br>Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the"
Konrad Reczko
@reczko_konrad
Depth-aware light injection in TypeGPU
I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D<br>Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step
Inference, lighting and draw all go through the same command encoder.
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span:not(:empty)~span:not(:empty)]:before:content-['·'] [&>span:not(:empty)~span:not(:empty)]:before:px-1 [&>span:not(:empty)~span:not(:empty)]:before:shrink-0">11:09 AM · Aug 18, 2026509.1KViews
313<br>962<br>12K<br>3.7K
span:not(:empty)~span:not(:empty)]:before:content-['·'] [&>span:not(:empty)~span:not(:empty)]:before:px-1 [&>span:not(:empty)~span:not(:empty)]:before:shrink-0 min-w-0 overflow-hidden">Konrad Reczko
@reczko_konrad
6h
Here are some fun intermediate textures, the depth and constructed normals
294<br>11K
span:not(:empty)~span:not(:empty)]:before:content-['·'] [&>span:not(:empty)~span:not(:empty)]:before:px-1 [&>span:not(:empty)~span:not(:empty)]:before:shrink-0 min-w-0 overflow-hidden">Marc Krenn
@marc_krenn
5h
dope! what depth model are you using?
33<br>7.2K
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Konrad Reczko@reczko_konradFollow<br>Software Engineer @ Software Mansion working on TypeGPU 💜
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